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    Squash Deformer in Autodesk Maya
    Squash deformer in autodesk maya helps to create a setup where the animator can squash and stretch an object according to their requirement. This deformer can be used both in modeling and animation. For applying this deformer you have to first select the object, then you have to apply the deformer from the Create deformer... Read More »The post Squash Deformer in Autodesk Maya appeared first ...
    Miarmy 3.6 Releasing
    Those who are fond of crowd systems, are going to delighted by this news. Basefount is about to release Miarmy 3.6 . According to their words now you can control your army by human language. They have introduce Language control system in the 3.6 version of Miarmy. Now you don’t have to use complicated node... Read More » The post Miarmy 3.6 Releasing appeared first on Stereopixol.
    The Art Of Destruction – By Mike Seymore
    Hi fellows, really happy to share this in-depth discussion over the “Destruction” pipeline should go in the VFX production. There are three kind of approach towards this pipeline. Those are as follows : 1.  RBS Approaches 2. RBS using specialist physics libraries such as PhysBAM from Stanford University 3. Destruction using Finite Element Analysis (FEA)  Mike has... Read More »The...